Umbrella Mondays
As a senior capstone my team Turnip Town is producing Umbrella Mondays, a game about a girl named Fella and her journey of remembrance. Umbrella Mondays is made in Unity 2017 using C#. I work as a Gameplay programmer, primarily working on all of Fella’s movement, her animation states, rings that launch her up, and user input. I also take part in more areas ranging from surface shaders to Unity’s Cinemachine implementation through Timeline. I love my work on vector calculations and ground detection, and have continued to learn a lot about the engine. her are a few examples and code from my work!
Fella Movement States
Rain Puddle Surface Shader
Launch Ring Interaction
Sample Code from Movement
Painter’s Quarrel
This 2D-game project was developed in Javascript and only used the Pixi.js sprite manager as it’s foundation. The rest was hand coded for a semester to create this fun co-op drawing experience! I worked on the player control, cursor movement, primary game loop, and page formatting. You can try it here! (You will need 2 Gamepads (Xbox mapped) plugged in!)
Painter’s Quarrel Trailer
Heart Planetarium Experience
As part of the Research Experience for Undergraduates (REU) program held at the University of Minnesota, I developed a community outreach project for the Interactive Visualization Lab led by Professor Daniel Keefe. Using images from the National Library of medicine Visual Human Project I was able to create a 3D-Texture of the human heart and apply it to a custom shader for Unity, adding the Blinn-Phong specularity model for some effect. The camera movement is along a Bezier Spline using a script I had researched and created. The distorted image for the camera projection is so the image projects on top a sphere correctly using a Unity render texture and plane with distorted mesh. This allows the museum at the University of Minnesota to project the project on a separate monitor/projector for visitors! You can download the presentation poster here required for the REU program! Note: the Heart is off center on the screen as when projected onto the dome like structure the University of Minnesota museum has, the black areas and top are cut off, so the result is the proper projection onto their structure. Heart Planetarium Poster